From 4d8f5758cf09c24231602870e5371a70817d4c70 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 22 Dec 2024 06:18:11 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_gpu.h | 5 +++++ 1 file changed, 5 insertions(+) diff --git a/include/SDL3/SDL_gpu.h b/include/SDL3/SDL_gpu.h index 84cfe5338c..1ed93023f1 100644 --- a/include/SDL3/SDL_gpu.h +++ b/include/SDL3/SDL_gpu.h @@ -3636,6 +3636,11 @@ extern SDL_DECLSPEC bool SDLCALL SDL_WaitForGPUSwapchain( * buffer used to acquire it. It is an error to call * SDL_CancelGPUCommandBuffer() after a swapchain texture is acquired. * + * This function can fill the swapchain texture handle with NULL in certain + * cases, for example if the window is minimized. This is not an error. You + * should always make sure to check whether the pointer is NULL before + * actually using it. + * * The swapchain texture is managed by the implementation and must not be * freed by the user. You MUST NOT call this function from any thread other * than the one that created the window.