mirror of https://github.com/libsdl-org/SDL.git
Fix -Wundef warnings due to use of unguarded __IOS__
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@ -623,7 +623,7 @@ SDL_IsTablet(void)
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#if defined(__ANDROID__)
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extern SDL_bool SDL_IsAndroidTablet(void);
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return SDL_IsAndroidTablet();
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#elif __IOS__
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#elif defined(__IOS__)
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extern SDL_bool SDL_IsIPad(void);
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return SDL_IsIPad();
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#else
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@ -595,7 +595,7 @@ static const SDL_UDEV_Symbols *udev_ctx = NULL;
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#include "hidapi/hidapi.h"
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#define HAVE_PLATFORM_BACKEND 1
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#define udev_ctx 1
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#elif __IOS__ || __TVOS__
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#elif defined(__IOS__) || __TVOS__
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/* The implementation for iOS and tvOS is in a separate .m file */
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#include "hidapi/hidapi.h"
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#define HAVE_PLATFORM_BACKEND 1
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@ -1585,7 +1585,7 @@ int SDL_hid_get_indexed_string(SDL_hid_device *device, int string_index, wchar_t
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void SDL_hid_ble_scan(SDL_bool active)
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{
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#if !SDL_HIDAPI_DISABLED && (__IOS__ || __TVOS__)
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#if !SDL_HIDAPI_DISABLED && (defined(__IOS__) || __TVOS__)
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hid_ble_scan(active);
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#endif
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}
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@ -406,7 +406,7 @@ namespace NAMESPACE {
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*/
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HID_API_EXPORT const wchar_t* HID_API_CALL hid_error(hid_device *dev);
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#if __IOS__ || __TVOS__
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#if defined(__IOS__) || __TVOS__
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HID_API_EXPORT void HID_API_CALL hid_ble_scan(int active);
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#endif
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@ -192,12 +192,12 @@ typedef struct
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static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
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{
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#if (SDL_VIDEO_OPENGL && __MACOS__) || (__IOS__ && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
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#if (SDL_VIDEO_OPENGL && __MACOS__) || (defined(__IOS__) && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
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if (_this->GL_CreateContext != NULL) {
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return SDL_WINDOW_OPENGL;
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}
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#endif
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#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOS__ || __IOS__)
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#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOS__ || defined(__IOS__))
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if (_this->Metal_CreateView != NULL) {
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return SDL_WINDOW_METAL;
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}
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@ -294,7 +294,7 @@ int main(int argc, char *argv[])
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textwin = SDLTest_TextWindowCreate(0, 0, 640, 480);
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#if __IOS__
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#ifdef __IOS__
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/* Creating the context creates the view, which we need to show keyboard */
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SDL_GL_CreateContext(window);
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#endif
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@ -277,7 +277,7 @@ int main(int argc, char *argv[])
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renderer = SDL_CreateRenderer(window, NULL, 0);
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SDL_RenderPresent(renderer);
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#if __IOS__
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#ifdef __IOS__
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/* Creating the context creates the view, which we need to show keyboard */
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SDL_GL_CreateContext(window);
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#endif
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