Fix -Wundef warnings due to use of unguarded __IOS__

This commit is contained in:
Anonymous Maarten 2023-03-27 15:03:41 +02:00
parent 785055bedf
commit 4bf650d488
6 changed files with 8 additions and 8 deletions

View File

@ -623,7 +623,7 @@ SDL_IsTablet(void)
#if defined(__ANDROID__)
extern SDL_bool SDL_IsAndroidTablet(void);
return SDL_IsAndroidTablet();
#elif __IOS__
#elif defined(__IOS__)
extern SDL_bool SDL_IsIPad(void);
return SDL_IsIPad();
#else

View File

@ -595,7 +595,7 @@ static const SDL_UDEV_Symbols *udev_ctx = NULL;
#include "hidapi/hidapi.h"
#define HAVE_PLATFORM_BACKEND 1
#define udev_ctx 1
#elif __IOS__ || __TVOS__
#elif defined(__IOS__) || __TVOS__
/* The implementation for iOS and tvOS is in a separate .m file */
#include "hidapi/hidapi.h"
#define HAVE_PLATFORM_BACKEND 1
@ -1585,7 +1585,7 @@ int SDL_hid_get_indexed_string(SDL_hid_device *device, int string_index, wchar_t
void SDL_hid_ble_scan(SDL_bool active)
{
#if !SDL_HIDAPI_DISABLED && (__IOS__ || __TVOS__)
#if !SDL_HIDAPI_DISABLED && (defined(__IOS__) || __TVOS__)
hid_ble_scan(active);
#endif
}

View File

@ -406,7 +406,7 @@ namespace NAMESPACE {
*/
HID_API_EXPORT const wchar_t* HID_API_CALL hid_error(hid_device *dev);
#if __IOS__ || __TVOS__
#if defined(__IOS__) || __TVOS__
HID_API_EXPORT void HID_API_CALL hid_ble_scan(int active);
#endif

View File

@ -192,12 +192,12 @@ typedef struct
static Uint32 SDL_DefaultGraphicsBackends(SDL_VideoDevice *_this)
{
#if (SDL_VIDEO_OPENGL && __MACOS__) || (__IOS__ && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
#if (SDL_VIDEO_OPENGL && __MACOS__) || (defined(__IOS__) && !TARGET_OS_MACCATALYST) || defined(__ANDROID__)
if (_this->GL_CreateContext != NULL) {
return SDL_WINDOW_OPENGL;
}
#endif
#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOS__ || __IOS__)
#if SDL_VIDEO_METAL && (TARGET_OS_MACCATALYST || __MACOS__ || defined(__IOS__))
if (_this->Metal_CreateView != NULL) {
return SDL_WINDOW_METAL;
}

View File

@ -294,7 +294,7 @@ int main(int argc, char *argv[])
textwin = SDLTest_TextWindowCreate(0, 0, 640, 480);
#if __IOS__
#ifdef __IOS__
/* Creating the context creates the view, which we need to show keyboard */
SDL_GL_CreateContext(window);
#endif

View File

@ -277,7 +277,7 @@ int main(int argc, char *argv[])
renderer = SDL_CreateRenderer(window, NULL, 0);
SDL_RenderPresent(renderer);
#if __IOS__
#ifdef __IOS__
/* Creating the context creates the view, which we need to show keyboard */
SDL_GL_CreateContext(window);
#endif