From 4a7e95402f79f41e0381f81fcdb0cf802114ca54 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Sun, 21 Jul 2024 15:09:24 +0000 Subject: [PATCH] Sync SDL3 wiki -> header --- include/SDL3/SDL_rect.h | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/include/SDL3/SDL_rect.h b/include/SDL3/SDL_rect.h index 1450b5d66a..9735bc2a47 100644 --- a/include/SDL3/SDL_rect.h +++ b/include/SDL3/SDL_rect.h @@ -293,8 +293,8 @@ extern SDL_DECLSPEC SDL_bool SDLCALL SDL_GetRectAndLineIntersection(const SDL_Re * * A point is considered part of a rectangle if both `p` and `r` are not NULL, * and `p`'s x and y coordinates are >= to the rectangle's top left corner, - * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point (0,0) - * and (0,1) as "inside" and (0,2) as not. + * and <= the rectangle's x+w and y+h. So a 1x1 rectangle considers point + * (0,0) and (0,1) as "inside" and (0,2) as not. * * Note that this is a forced-inline function in a header, and not a public * API function available in the SDL library (which is to say, the code is