diff --git a/src/locale/n3ds/SDL_syslocale.c b/src/locale/n3ds/SDL_syslocale.c index 0f6f03745a..1573f28bc0 100644 --- a/src/locale/n3ds/SDL_syslocale.c +++ b/src/locale/n3ds/SDL_syslocale.c @@ -33,7 +33,7 @@ void SDL_SYS_GetPreferredLocales(char *buf, size_t buflen) { /* The 3DS only supports these 12 languages, only one can be active at a time */ static const char AVAILABLE_LOCALES[][6] = { "ja_JP", "en_US", "fr_FR", "de_DE", - "it_IT", "es_ES", "zn_CN", "ko_KR", + "it_IT", "es_ES", "zh_CN", "ko_KR", "nl_NL", "pt_PT", "ru_RU", "zh_TW" }; u8 current_locale = GetLocaleIndex(); if (current_locale != BAD_LOCALE) { @@ -45,14 +45,13 @@ SDL_FORCE_INLINE u8 GetLocaleIndex(void) { u8 current_locale; + Result result; if (R_FAILED(cfguInit())) { return BAD_LOCALE; } - if (R_FAILED(CFGU_GetSystemLanguage(¤t_locale))) { - return BAD_LOCALE; - } + result = CFGU_GetSystemLanguage(¤t_locale); cfguExit(); - return current_locale; + return R_SUCCEEDED(result) ? current_locale : BAD_LOCALE; } /* vi: set sts=4 ts=4 sw=4 expandtab: */