diff --git a/src/events/SDL_mouse.c b/src/events/SDL_mouse.c index 2b5abf436f..80d9439e39 100644 --- a/src/events/SDL_mouse.c +++ b/src/events/SDL_mouse.c @@ -1599,6 +1599,26 @@ SDL_Cursor *SDL_CreateSystemCursor(SDL_SystemCursor id) return cursor; } +void SDL_RedrawCursor(void) +{ + SDL_Mouse *mouse = SDL_GetMouse(); + SDL_Cursor *cursor; + + if (mouse->focus) { + cursor = mouse->cur_cursor; + } else { + cursor = mouse->def_cursor; + } + + if (mouse->focus && (!mouse->cursor_visible || (mouse->relative_mode && mouse->relative_mode_hide_cursor))) { + cursor = NULL; + } + + if (mouse->ShowCursor) { + mouse->ShowCursor(cursor); + } +} + /* SDL_SetCursor(NULL) can be used to force the cursor redraw, if this is desired for any reason. This is used when setting the video mode and when the SDL window gains the mouse focus. @@ -1629,19 +1649,7 @@ bool SDL_SetCursor(SDL_Cursor *cursor) mouse->cur_cursor = cursor; } - if (mouse->focus) { - cursor = mouse->cur_cursor; - } else { - cursor = mouse->def_cursor; - } - - if (mouse->focus && (!mouse->cursor_visible || (mouse->relative_mode && mouse->relative_mode_hide_cursor))) { - cursor = NULL; - } - - if (mouse->ShowCursor) { - mouse->ShowCursor(cursor); - } + SDL_RedrawCursor(); return true; } diff --git a/src/events/SDL_mouse_c.h b/src/events/SDL_mouse_c.h index 5acb48f362..07a761b797 100644 --- a/src/events/SDL_mouse_c.h +++ b/src/events/SDL_mouse_c.h @@ -175,6 +175,9 @@ extern void SDL_SetMouseName(SDL_MouseID mouseID, const char *name); // Get the mouse state structure extern SDL_Mouse *SDL_GetMouse(void); +// Set the default mouse cursor +extern void SDL_RedrawCursor(void); + // Set the default mouse cursor extern void SDL_SetDefaultCursor(SDL_Cursor *cursor);