mirror of https://github.com/libsdl-org/SDL.git
audio: Fix a minor code style thing.
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@ -237,7 +237,7 @@ static void SwizzleAudio(const int num_frames, void *dst, const void *src, int c
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void ConvertAudio(int num_frames,
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void ConvertAudio(int num_frames,
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const void *src, SDL_AudioFormat src_format, int src_channels, const int *src_map,
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const void *src, SDL_AudioFormat src_format, int src_channels, const int *src_map,
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void *dst, SDL_AudioFormat dst_format, int dst_channels, const int *dst_map,
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void *dst, SDL_AudioFormat dst_format, int dst_channels, const int *dst_map,
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void* scratch, float gain)
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void *scratch, float gain)
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{
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{
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SDL_assert(src != NULL);
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SDL_assert(src != NULL);
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SDL_assert(dst != NULL);
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SDL_assert(dst != NULL);
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