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opengl: Fixed SDL_RENDERCMD_SETDRAWCOLOR code checking the wrong variable.
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@ -1247,7 +1247,7 @@ static bool GL_RunCommandQueue(SDL_Renderer *renderer, SDL_RenderCommand *cmd, v
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const float g = cmd->data.color.color.g * cmd->data.color.color_scale;
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const float g = cmd->data.color.color.g * cmd->data.color.color_scale;
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const float b = cmd->data.color.color.b * cmd->data.color.color_scale;
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const float b = cmd->data.color.color.b * cmd->data.color.color_scale;
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const float a = cmd->data.color.color.a;
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const float a = cmd->data.color.color.a;
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if (data->drawstate.clear_color_dirty ||
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if (data->drawstate.color_dirty ||
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(r != data->drawstate.color.r) ||
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(r != data->drawstate.color.r) ||
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(g != data->drawstate.color.g) ||
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(g != data->drawstate.color.g) ||
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(b != data->drawstate.color.b) ||
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(b != data->drawstate.color.b) ||
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