mirror of https://github.com/libsdl-org/SDL.git
Rename parameters of type SDL_AudioDeviceID from dev to devid
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@ -781,7 +781,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID dev
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* Physical devices can not be paused or unpaused, only logical devices
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* created through SDL_OpenAudioDevice() can be.
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*
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* \param dev a device opened by SDL_OpenAudioDevice().
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* \param devid a device opened by SDL_OpenAudioDevice().
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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@ -792,7 +792,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_IsAudioDevicePlayback(SDL_AudioDeviceID dev
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* \sa SDL_ResumeAudioDevice
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* \sa SDL_AudioDevicePaused
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
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extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID devid);
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/**
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* Use this function to unpause audio playback on a specified device.
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@ -809,7 +809,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
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* Physical devices can not be paused or unpaused, only logical devices
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* created through SDL_OpenAudioDevice() can be.
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*
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* \param dev a device opened by SDL_OpenAudioDevice().
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* \param devid a device opened by SDL_OpenAudioDevice().
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* \returns true on success or false on failure; call SDL_GetError() for more
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* information.
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*
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@ -820,7 +820,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_PauseAudioDevice(SDL_AudioDeviceID dev);
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* \sa SDL_AudioDevicePaused
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* \sa SDL_PauseAudioDevice
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
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extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID devid);
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/**
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* Use this function to query if an audio device is paused.
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@ -832,7 +832,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
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* created through SDL_OpenAudioDevice() can be. Physical and invalid device
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* IDs will report themselves as unpaused here.
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*
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* \param dev a device opened by SDL_OpenAudioDevice().
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* \param devid a device opened by SDL_OpenAudioDevice().
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* \returns true if device is valid and paused, false otherwise.
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*
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* \threadsafety It is safe to call this function from any thread.
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@ -842,7 +842,7 @@ extern SDL_DECLSPEC bool SDLCALL SDL_ResumeAudioDevice(SDL_AudioDeviceID dev);
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* \sa SDL_PauseAudioDevice
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* \sa SDL_ResumeAudioDevice
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*/
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extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID dev);
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extern SDL_DECLSPEC bool SDLCALL SDL_AudioDevicePaused(SDL_AudioDeviceID devid);
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/**
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* Get the gain of an audio device.
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