diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index ac4e8dab47..aadc5c2259 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -1684,17 +1684,18 @@ extern DECLSPEC int SDLCALL SDL_SetWindowInputFocus(SDL_Window *window); * window, such as moving it between workspaces or displays, or toggling the * always-on-top property. * - * On platforms or desktops where this is unsupported, this function - * does nothing. + * On platforms or desktops where this is unsupported, this function does + * nothing. * * \param window the window for which the menu will be displayed - * \param x the x coordinate of the menu, relative to the origin (top-left) of the client area - * \param y the y coordinate of the menu, relative to the origin (top-left) of the client area + * \param x the x coordinate of the menu, relative to the origin (top-left) of + * the client area + * \param y the y coordinate of the menu, relative to the origin (top-left) of + * the client area * \returns 0 on success or a negative error code on failure; call * SDL_GetError() for more information. * * \since This function is available since SDL 3.0.0. - * */ extern DECLSPEC int SDLCALL SDL_ShowWindowSystemMenu(SDL_Window *window, int x, int y);