From 35785d135449c3383c3f6b27b8a047995fbef063 Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 26 Mar 2024 10:17:47 -0700 Subject: [PATCH] SDL_CreateWindowTexture() shouldn't use 10-bit or float textures --- src/video/SDL_video.c | 9 ++++++--- 1 file changed, 6 insertions(+), 3 deletions(-) diff --git a/src/video/SDL_video.c b/src/video/SDL_video.c index 6dd672e64a..6dd44fc2d1 100644 --- a/src/video/SDL_video.c +++ b/src/video/SDL_video.c @@ -314,9 +314,12 @@ static int SDL_CreateWindowTexture(SDL_VideoDevice *_this, SDL_Window *window, S *format = info.texture_formats[0]; for (i = 0; i < info.num_texture_formats; ++i) { - if (!SDL_ISPIXELFORMAT_FOURCC(info.texture_formats[i]) && - transparent == SDL_ISPIXELFORMAT_ALPHA(info.texture_formats[i])) { - *format = info.texture_formats[i]; + SDL_PixelFormatEnum texture_format = info.texture_formats[i]; + if (!SDL_ISPIXELFORMAT_FOURCC(texture_format) && + !SDL_ISPIXELFORMAT_10BIT(texture_format) && + !SDL_ISPIXELFORMAT_FLOAT(texture_format) && + transparent == SDL_ISPIXELFORMAT_ALPHA(texture_format)) { + *format = texture_format; break; } }