mirror of https://github.com/libsdl-org/SDL.git
gpu: D3D12 buildfix for Xbox
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@ -6403,7 +6403,7 @@ static bool D3D12_INTERNAL_CreateSwapchain(
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createInfo.num_levels = 1;
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for (Uint32 i = 0; i < windowData->swapchainTextureCount; i += 1) {
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texture = D3D12_INTERNAL_CreateTexture(renderer, &createInfo, true);
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texture = D3D12_INTERNAL_CreateTexture(renderer, &createInfo, true, "Swapchain");
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texture->container = &windowData->textureContainers[i];
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windowData->textureContainers[i].activeTexture = texture;
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windowData->textureContainers[i].canBeCycled = false;
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