diff --git a/examples/renderer/03-lines/renderer-lines.c b/examples/renderer/03-lines/renderer-lines.c index 66f65af0b3..a2c9539603 100644 --- a/examples/renderer/03-lines/renderer-lines.c +++ b/examples/renderer/03-lines/renderer-lines.c @@ -56,7 +56,7 @@ SDL_AppResult SDL_AppIterate(void *appstate) }; /* as you can see from this, rendering draws over whatever was drawn before it. */ - SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black, full alpha */ + SDL_SetRenderDrawColor(renderer, 100, 100, 100, 255); /* black, full alpha */ SDL_RenderClear(renderer); /* start with a blank canvas. */ /* You can draw lines, one at a time, like these brown ones... */