mirror of https://github.com/libsdl-org/SDL.git
Delete src/thread/n3ds/SDL_syscond.c
This PR removes the incorrect implementation of `SDL_cond` currently included with the 3DS port. Pseudocode of the incorrect implementation of `SDL_CondWait` this PR removes: * Receive an `SDL_cond` backed by a `libctru` `CondVar` and an `SDL_mutex` backed by a `libctru` `RecursiveLock`. * Want to call `libctru` function `CondVar_Wait` which expects a `CondVar` and a `LightLock` (non-recursive lock) * Do so by calling this function with the internal (inadequately protected) `LightLock` member of the `RecursiveLock` (`&mutex->lock.lock` on line 105), without updating any internal thread or lock count fields of the `RecursiveLock`. Happy to discuss or test some examples. My own use case works much better with the generic cond logic, and this seems like a safe fix to me given that the generic logic is well-tested and this seems not to be. If you like the PR I'll send another one for the SDL2 branch.
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/*
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Simple DirectMedia Layer
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Copyright (C) 1997-2025 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#include "SDL_internal.h"
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#ifdef SDL_THREAD_N3DS
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// An implementation of condition variables using libctru's CondVar
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#include "SDL_sysmutex_c.h"
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struct SDL_Condition
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{
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CondVar cond_variable;
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};
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// Create a condition variable
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SDL_Condition *SDL_CreateCondition(void)
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{
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SDL_Condition *cond = (SDL_Condition *)SDL_malloc(sizeof(SDL_Condition));
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if (cond) {
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CondVar_Init(&cond->cond_variable);
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}
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return cond;
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}
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// Destroy a condition variable
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void SDL_DestroyCondition(SDL_Condition *cond)
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{
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if (cond) {
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SDL_free(cond);
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}
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}
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// Restart one of the threads that are waiting on the condition variable
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void SDL_SignalCondition(SDL_Condition *cond)
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{
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if (!cond) {
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return;
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}
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CondVar_Signal(&cond->cond_variable);
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}
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// Restart all threads that are waiting on the condition variable
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void SDL_BroadcastCondition(SDL_Condition *cond)
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{
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if (!cond) {
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return;
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}
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CondVar_Broadcast(&cond->cond_variable);
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}
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/* Wait on the condition variable for at most 'timeoutNS' nanoseconds.
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The mutex must be locked before entering this function!
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The mutex is unlocked during the wait, and locked again after the wait.
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Typical use:
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Thread A:
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SDL_LockMutex(lock);
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while ( ! condition ) {
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SDL_WaitCondition(cond, lock);
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}
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SDL_UnlockMutex(lock);
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Thread B:
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SDL_LockMutex(lock);
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...
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condition = true;
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...
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SDL_SignalCondition(cond);
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SDL_UnlockMutex(lock);
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*/
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bool SDL_WaitConditionTimeoutNS(SDL_Condition *cond, SDL_Mutex *mutex, Sint64 timeoutNS)
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{
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Result res;
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if (!cond || !mutex) {
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return true;
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}
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res = 0;
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if (timeoutNS < 0) {
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CondVar_Wait(&cond->cond_variable, &mutex->lock.lock);
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} else {
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res = CondVar_WaitTimeout(&cond->cond_variable, &mutex->lock.lock, timeoutNS);
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}
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return R_SUCCEEDED(res);
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}
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#endif // SDL_THREAD_N3DS
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