mirror of https://github.com/libsdl-org/SDL.git
Minor updates to woodeneye-008.c from template.c
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2b92dc9baa
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@ -1,3 +1,7 @@
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/*
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* This code is public domain. Feel free to use it for any purpose!
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*/
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#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
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#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */
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#include <SDL3/SDL.h>
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#include <SDL3/SDL.h>
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#include <SDL3/SDL_main.h>
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#include <SDL3/SDL_main.h>
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@ -458,10 +462,10 @@ SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event)
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SDL_AppResult SDL_AppIterate(void *appstate)
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SDL_AppResult SDL_AppIterate(void *appstate)
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{
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{
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AppState *as = appstate;
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static Uint64 accu = 0;
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static Uint64 accu = 0;
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static Uint64 last = 0;
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static Uint64 last = 0;
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static Uint64 past = 0;
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static Uint64 past = 0;
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AppState *as = appstate;
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Uint64 now = SDL_GetTicksNS();
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Uint64 now = SDL_GetTicksNS();
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Uint64 dt_ns = now - past;
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Uint64 dt_ns = now - past;
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update(as->players, as->player_count, dt_ns);
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update(as->players, as->player_count, dt_ns);
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@ -483,7 +487,8 @@ SDL_AppResult SDL_AppIterate(void *appstate)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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void SDL_AppQuit(void *appstate, SDL_AppResult result)
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{
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{
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AppState *as = appstate;
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AppState *as = appstate;
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SDL_DestroyRenderer(as->renderer);
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SDL_DestroyWindow(as->window);
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SDL_free(as);
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SDL_Quit();
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/* SDL will clean up the window/renderer for us. */
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}
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}
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