From 2ad5836d02e2d4c8f28168aa480a4b590326e9d3 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 4 Dec 2024 00:12:42 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_asyncio.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_asyncio.h b/include/SDL3/SDL_asyncio.h index 9498964340..07f14d0fda 100644 --- a/include/SDL3/SDL_asyncio.h +++ b/include/SDL3/SDL_asyncio.h @@ -31,7 +31,7 @@ * Instead, the data moves in the background and the app can check for results * at their leisure. * - * This is more complicated that just reading and writing files in a + * This is more complicated than just reading and writing files in a * synchronous way, but it can allow for more efficiency, and never having * framerate drops as the hard drive catches up, etc. * @@ -57,8 +57,8 @@ * * And, of course, to match the synchronous SDL_LoadFile, we offer * SDL_LoadFileAsync as a convenience function. This will handle allocating a - * buffer, slurping in the file data, and null-terminating it; you still get a - * task handle to check later. + * buffer, slurping in the file data, and null-terminating it; you still check + * for results later. */ #ifndef SDL_asyncio_h_