diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index aaa6e2b97d..5e92b36ee6 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -525,7 +525,8 @@ extern DECLSPEC const char *SDLCALL SDL_GetGamepadPath(SDL_Gamepad *gamepad); * Get the type of an opened gamepad. * * \param gamepad the gamepad object to query. - * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not + * available. * * \since This function is available since SDL 3.0.0. * @@ -537,7 +538,8 @@ extern DECLSPEC SDL_GamepadType SDLCALL SDL_GetGamepadType(SDL_Gamepad *gamepad) * Get the type of an opened gamepad, ignoring any mapping override. * * \param gamepad the gamepad object to query. - * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not available. + * \returns the gamepad type, or SDL_GAMEPAD_TYPE_INVALID if it's not + * available. * * \since This function is available since SDL 3.0.0. *