mirror of https://github.com/libsdl-org/SDL.git
examples/renderer/19-affine-textures: Flip coords so SDL logo is right-side up.
This commit is contained in:
parent
3915451058
commit
254f348083
|
|
@ -97,9 +97,9 @@ SDL_AppResult SDL_AppIterate(void *appstate)
|
||||||
|
|
||||||
float corners[16];
|
float corners[16];
|
||||||
for (int i = 0; i < 8; i++) {
|
for (int i = 0; i < 8; i++) {
|
||||||
const float x = (i & 1) ? 0.5f : -0.5f;
|
const float x = (i & 1) ? -0.5f : 0.5f;
|
||||||
const float y = (i & 2) ? 0.5f : -0.5f;
|
const float y = (i & 2) ? -0.5f : 0.5f;
|
||||||
const float z = (i & 4) ? 0.5f : -0.5f;
|
const float z = (i & 4) ? -0.5f : 0.5f;
|
||||||
corners[0 + 2*i] = mat[0]*x + mat[1]*y + mat[2]*z;
|
corners[0 + 2*i] = mat[0]*x + mat[1]*y + mat[2]*z;
|
||||||
corners[1 + 2*i] = mat[3]*x + mat[4]*y + mat[5]*z;
|
corners[1 + 2*i] = mat[3]*x + mat[4]*y + mat[5]*z;
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue