diff --git a/include/SDL3/SDL_events.h b/include/SDL3/SDL_events.h index 9f581058d1..815e2f4672 100644 --- a/include/SDL3/SDL_events.h +++ b/include/SDL3/SDL_events.h @@ -1445,13 +1445,22 @@ extern SDL_DECLSPEC void * SDLCALL SDL_AllocateTemporaryMemory(size_t size); * * Essentially you have 3 options for handling temporary memory: * - * 1. After calling a function that returns temporary memory, pass that pointer to SDL_FreeTemporaryMemory(). This gives you full control over the management of allocations. + * 1. After calling a function that returns temporary memory, pass that + * pointer to SDL_FreeTemporaryMemory(). This gives you full control over the + * management of allocations. * - * 2. On your main thread, temporary memory is automatically cleaned up when processing events. On other threads, you can periodically call SDL_FreeTemporaryMemory(NULL) to clean up any temporary memory that has accumulated. + * 2. On your main thread, temporary memory is automatically cleaned up when + * processing events. On other threads, you can periodically call + * SDL_FreeTemporaryMemory(NULL) to clean up any temporary memory that has + * accumulated. * - * 3. After calling a function that returns temporary memory, pass that pointer to SDL_ClaimTemporaryMemory(). This transfers ownership of the memory to your application and you can pass it to other threads or save it indefinitely, calling SDL_free() to free it when you're ready. + * 3. After calling a function that returns temporary memory, pass that + * pointer to SDL_ClaimTemporaryMemory(). This transfers ownership of the + * memory to your application and you can pass it to other threads or save it + * indefinitely, calling SDL_free() to free it when you're ready. * - * Any of the three options are valid, and you can mix and match them to suit your application. + * Any of the three options are valid, and you can mix and match them to suit + * your application. * * \param mem a pointer allocated with SDL_AllocateTemporaryMemory(). * \returns a pointer to the memory now owned by the application, which must