Fixed macOS build

This commit is contained in:
Sam Lantinga 2024-08-01 14:10:26 -07:00
parent 0b6eff4167
commit 230f1debd0
1 changed files with 9 additions and 7 deletions

View File

@ -933,13 +933,13 @@ static NSCursor *Cocoa_GetDesiredCursor(void)
- (void)windowDidChangeScreen:(NSNotification *)aNotification
{
/*printf("WINDOWDIDCHANGESCREEN\n");*/
#ifdef SDL_VIDEO_OPENGL
#ifdef SDL_VIDEO_OPENGL
if (_data && _data.nscontexts) {
for (SDLOpenGLContext *context in _data.nscontexts) {
[context movedToNewScreen];
}
}
#endif /* SDL_VIDEO_OPENGL */
#endif /* SDL_VIDEO_OPENGL */
}
- (void)windowWillEnterFullScreen:(NSNotification *)aNotification
@ -2348,6 +2348,10 @@ void Cocoa_DestroyWindow(_THIS, SDL_Window * window)
SDL_WindowData *data = (SDL_WindowData *) CFBridgingRelease(window->driverdata);
if (data) {
#ifdef SDL_VIDEO_OPENGL
NSArray *contexts;
#endif
if ([data.listener isInFullscreenSpace]) {
[NSMenu setMenuBarVisible:YES];
}
@ -2359,15 +2363,13 @@ void Cocoa_DestroyWindow(_THIS, SDL_Window * window)
[data.nswindow close];
}
#ifdef SDL_VIDEO_OPENGL
NSArray *contexts = [data.nscontexts copy];
#ifdef SDL_VIDEO_OPENGL
contexts = [data.nscontexts copy];
for (SDLOpenGLContext *context in contexts) {
/* Calling setWindow:NULL causes the context to remove itself from the context list. */
[context setWindow:NULL];
}
#endif /* SDL_VIDEO_OPENGL */
#endif /* SDL_VIDEO_OPENGL */
if (window->shaper) {
CFBridgingRelease(window->shaper->driverdata);