diff --git a/examples/renderer/19-affine-textures/affine-textures.c b/examples/renderer/19-affine-textures/affine-textures.c index 4dead3aae0..6cde3bae8a 100644 --- a/examples/renderer/19-affine-textures/affine-textures.c +++ b/examples/renderer/19-affine-textures/affine-textures.c @@ -81,13 +81,13 @@ SDL_AppResult SDL_AppIterate(void *appstate) { const float x0 = 0.5f * WINDOW_WIDTH; const float y0 = 0.5f * WINDOW_HEIGHT; - const float px = SDL_min(WINDOW_WIDTH, WINDOW_HEIGHT) / SDL_sqrt(3.0); + const float px = SDL_min(WINDOW_WIDTH, WINDOW_HEIGHT) / SDL_sqrtf(3.0f); const Uint64 now = SDL_GetTicks(); const float rad = (((float) ((int) (now % 4000))) / 4000.0f) * SDL_PI_F * 2; - const float cos = SDL_cos(rad); - const float sin = SDL_sin(rad); - const float k[3] = { 3.0f / SDL_sqrt(50.0), 4.0f / SDL_sqrt(50.0), 5.0f / SDL_sqrt(50.0)}; + const float cos = SDL_cosf(rad); + const float sin = SDL_sinf(rad); + const float k[3] = { 3.0f / SDL_sqrtf(50.0f), 4.0f / SDL_sqrtf(50.0f), 5.0f / SDL_sqrtf(50.0f)}; float mat[9] = { cos + (1.0f-cos)*k[0]*k[0], -sin*k[2] + (1.0f-cos)*k[0]*k[1], sin*k[1] + (1.0f-cos)*k[0]*k[2], sin*k[2] + (1.0f-cos)*k[0]*k[1], cos + (1.0f-cos)*k[1]*k[1], -sin*k[0] + (1.0f-cos)*k[1]*k[2],