diff --git a/include/SDL3/SDL_haptic.h b/include/SDL3/SDL_haptic.h index 3c11021bc3..1cd044acef 100644 --- a/include/SDL3/SDL_haptic.h +++ b/include/SDL3/SDL_haptic.h @@ -856,8 +856,9 @@ extern DECLSPEC SDL_HapticID *SDLCALL SDL_GetHaptics(int *count); * This can be called before any haptic devices are opened. * * \param instance_id the haptic device instance ID - * \returns the name of the selected haptic device. If no name can be found, this - * function returns NULL; call SDL_GetError() for more information. + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. * * \since This function is available since SDL 3.0.0. * @@ -921,8 +922,9 @@ extern DECLSPEC SDL_HapticID SDLCALL SDL_GetHapticInstanceID(SDL_Haptic *haptic) * Get the implementation dependent name of a haptic device. * * \param haptic the SDL_Haptic obtained from SDL_OpenJoystick() - * \returns the name of the selected haptic device. If no name can be found, this - * function returns NULL; call SDL_GetError() for more information. + * \returns the name of the selected haptic device. If no name can be found, + * this function returns NULL; call SDL_GetError() for more + * information. * * \since This function is available since SDL 3.0.0. * @@ -1235,8 +1237,8 @@ extern DECLSPEC int SDLCALL SDL_SetHapticAutocenter(SDL_Haptic *haptic, int auto /** * Pause a haptic device. * - * Device must support the `SDL_HAPTIC_PAUSE` feature. Call - * SDL_ResumeHaptic() to resume playback. + * Device must support the `SDL_HAPTIC_PAUSE` feature. Call SDL_ResumeHaptic() + * to resume playback. * * Do not modify the effects nor add new ones while the device is paused. That * can cause all sorts of weird errors.