From 1fb241988268d219656a9f9d66fc6c03bba7b6ce Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Sat, 5 Aug 2023 19:11:10 -0700 Subject: [PATCH] Removed reference to renamed function --- include/SDL3/SDL_gamepad.h | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/include/SDL3/SDL_gamepad.h b/include/SDL3/SDL_gamepad.h index a7d1317306..e74160a17d 100644 --- a/include/SDL3/SDL_gamepad.h +++ b/include/SDL3/SDL_gamepad.h @@ -321,7 +321,6 @@ extern DECLSPEC SDL_JoystickID *SDLCALL SDL_GetGamepads(int *count); * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadNameForIndex * \sa SDL_OpenGamepad */ extern DECLSPEC SDL_bool SDLCALL SDL_IsGamepad(SDL_JoystickID instance_id); @@ -478,7 +477,6 @@ extern DECLSPEC char *SDLCALL SDL_GetGamepadInstanceMapping(SDL_JoystickID insta * \since This function is available since SDL 3.0.0. * * \sa SDL_CloseGamepad - * \sa SDL_GetGamepadNameForIndex * \sa SDL_IsGamepad */ extern DECLSPEC SDL_Gamepad *SDLCALL SDL_OpenGamepad(SDL_JoystickID instance_id); @@ -532,7 +530,7 @@ extern DECLSPEC SDL_JoystickID SDLCALL SDL_GetGamepadInstanceID(SDL_Gamepad *gam * * \since This function is available since SDL 3.0.0. * - * \sa SDL_GetGamepadNameForIndex + * \sa SDL_GetGamepadInstanceName * \sa SDL_OpenGamepad */ extern DECLSPEC const char *SDLCALL SDL_GetGamepadName(SDL_Gamepad *gamepad);