From 1f917d5231939f8d3b2573f3eec768f8f57e2642 Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Wed, 26 Mar 2025 15:55:25 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_video.h | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/include/SDL3/SDL_video.h b/include/SDL3/SDL_video.h index 8966ddb701..18ce063766 100644 --- a/include/SDL3/SDL_video.h +++ b/include/SDL3/SDL_video.h @@ -2840,8 +2840,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressState(SDL_Window *window, * Get the state of the progress bar for the given window’s taskbar icon. * * \param window the window to get the current progress state from. - * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; call - * SDL_GetError() for more information. + * \returns the progress state, or `SDL_PROGRESS_STATE_INVALID` on failure; + * call SDL_GetError() for more information. * * \threadsafety This function should only be called on the main thread. * @@ -2853,8 +2853,8 @@ extern SDL_DECLSPEC SDL_ProgressState SDLCALL SDL_GetWindowProgressState(SDL_Win * Sets the value of the progress bar for the given window’s taskbar icon. * * \param window the window whose progress value is to be modified. - * \param value the progress value in the range of [0.0f - 1.0f]. If the value is - * outside the valid range, it gets clamped. + * \param value the progress value in the range of [0.0f - 1.0f]. If the value + * is outside the valid range, it gets clamped. * \returns true on success or false on failure; call SDL_GetError() for more * information. * @@ -2868,8 +2868,8 @@ extern SDL_DECLSPEC bool SDLCALL SDL_SetWindowProgressValue(SDL_Window *window, * Get the value of the progress bar for the given window’s taskbar icon. * * \param window the window to get the current progress value from. - * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on failure; - * call SDL_GetError() for more information. + * \returns the progress value in the range of [0.0f - 1.0f], or -1.0f on + * failure; call SDL_GetError() for more information. * * \threadsafety This function should only be called on the main thread. *