diff --git a/examples/CMakeLists.txt b/examples/CMakeLists.txt index e3527d087d..7a3498a1dc 100644 --- a/examples/CMakeLists.txt +++ b/examples/CMakeLists.txt @@ -122,6 +122,7 @@ endmacro() add_sdl_example_executable(renderer-clear SOURCES renderer/01-clear/renderer-clear.c) add_sdl_example_executable(renderer-primitives SOURCES renderer/02-primitives/renderer-primitives.c) +add_sdl_example_executable(renderer-lines SOURCES renderer/03-lines/renderer-lines.c) add_sdl_example_executable(audio-simple-playback SOURCES audio/01-simple-playback/simple-playback.c) add_sdl_example_executable(audio-simple-playback-callback SOURCES audio/02-simple-playback-callback/simple-playback-callback.c) add_sdl_example_executable(audio-load-wav SOURCES audio/03-load-wav/load-wav.c DATAFILES ${CMAKE_CURRENT_SOURCE_DIR}/../test/sample.wav) diff --git a/examples/renderer/03-lines/README.txt b/examples/renderer/03-lines/README.txt new file mode 100644 index 0000000000..c910af5c1f --- /dev/null +++ b/examples/renderer/03-lines/README.txt @@ -0,0 +1,3 @@ +This example creates an SDL window and renderer, and then draws a giant +pile of lines, in random colors, every frame. + diff --git a/examples/renderer/03-lines/renderer-lines.c b/examples/renderer/03-lines/renderer-lines.c new file mode 100644 index 0000000000..1d88eda3af --- /dev/null +++ b/examples/renderer/03-lines/renderer-lines.c @@ -0,0 +1,68 @@ +/* + * This example creates an SDL window and renderer, and then draws some lines, + * rectangles and points to it every frame. + * + * This code is public domain. Feel free to use it for any purpose! + */ + +#define SDL_MAIN_USE_CALLBACKS 1 /* use the callbacks instead of main() */ +#include +#include + +/* We will use this renderer to draw into this window every frame. */ +static SDL_Window *window = NULL; +static SDL_Renderer *renderer = NULL; + +/* This function runs once at startup. */ +SDL_AppResult SDL_AppInit(void **appstate, int argc, char *argv[]) +{ + if (!SDL_Init(SDL_INIT_VIDEO)) { + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't initialize SDL!", SDL_GetError(), NULL); + return SDL_APP_FAILURE; + } + + if (!SDL_CreateWindowAndRenderer("examples/renderer/lines", 640, 480, 0, &window, &renderer)) { + SDL_ShowSimpleMessageBox(SDL_MESSAGEBOX_ERROR, "Couldn't create window/renderer!", SDL_GetError(), NULL); + return SDL_APP_FAILURE; + } + + SDL_srand(0); /* seed the random number generator */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs when a new event (mouse input, keypresses, etc) occurs. */ +SDL_AppResult SDL_AppEvent(void *appstate, SDL_Event *event) +{ + if (event->type == SDL_EVENT_QUIT) { + return SDL_APP_SUCCESS; /* end the program, reporting success to the OS. */ + } + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once per frame, and is the heart of the program. */ +SDL_AppResult SDL_AppIterate(void *appstate) +{ + const int num_lines = 5000; + int i; + + /* as you can see from this, rendering draws over whatever was drawn before it. */ + SDL_SetRenderDrawColor(renderer, 0, 0, 0, 255); /* black, full alpha */ + SDL_RenderClear(renderer); /* start with a blank canvas. */ + + for (i = 0; i < num_lines; i++) { + SDL_SetRenderDrawColor(renderer, SDL_rand(256), SDL_rand(256), SDL_rand(256), 255); + SDL_RenderLine(renderer, SDL_rand(640), SDL_rand(480), SDL_rand(640), SDL_rand(480)); + } + + SDL_RenderPresent(renderer); /* put it all on the screen! */ + + return SDL_APP_CONTINUE; /* carry on with the program! */ +} + +/* This function runs once at shutdown. */ +void SDL_AppQuit(void *appstate) +{ + /* SDL will clean up the window/renderer for us. */ +} +