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include: Add a comment about reserving a bit for sdl2-compat.
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@ -103,6 +103,7 @@ typedef enum
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{
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_FULLSCREEN = 0x00000001, /**< fullscreen window */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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SDL_WINDOW_OPENGL = 0x00000002, /**< window usable with OpenGL context */
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/* 0x4 was SDL_WINDOW_SHOWN in SDL2, please reserve this bit for sdl2-compat. */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_HIDDEN = 0x00000008, /**< window is not visible */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_BORDERLESS = 0x00000010, /**< no window decoration */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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SDL_WINDOW_RESIZABLE = 0x00000020, /**< window can be resized */
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