From 0ef7a1d9018be05ed3790dd46b37165dc666005a Mon Sep 17 00:00:00 2001 From: Sam Lantinga Date: Tue, 5 Nov 2024 00:09:19 -0800 Subject: [PATCH] Show the guid of gamepads that are opened --- test/testcontroller.c | 5 ++++- 1 file changed, 4 insertions(+), 1 deletion(-) diff --git a/test/testcontroller.c b/test/testcontroller.c index dc032ff147..74c4ed10dc 100644 --- a/test/testcontroller.c +++ b/test/testcontroller.c @@ -1027,7 +1027,10 @@ static void HandleGamepadAdded(SDL_JoystickID id, bool verbose) SDL_PropertiesID props = SDL_GetGamepadProperties(gamepad); const char *name = SDL_GetGamepadName(gamepad); const char *path = SDL_GetGamepadPath(gamepad); - SDL_Log("Opened gamepad %s%s%s\n", name, path ? ", " : "", path ? path : ""); + SDL_GUID guid = SDL_GetGamepadGUIDForID(id); + char guid_string[33]; + SDL_GUIDToString(guid, guid_string, sizeof(guid_string)); + SDL_Log("Opened gamepad %s, guid %s%s%s\n", name, guid_string, path ? ", " : "", path ? path : ""); firmware_version = SDL_GetGamepadFirmwareVersion(gamepad); if (firmware_version) {