From 0e262dfd441f93d158b6a951db49efdc00bb3bba Mon Sep 17 00:00:00 2001 From: SDL Wiki Bot Date: Mon, 16 Jun 2025 02:13:37 +0000 Subject: [PATCH] Sync SDL3 wiki -> header [ci skip] --- include/SDL3/SDL_audio.h | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/include/SDL3/SDL_audio.h b/include/SDL3/SDL_audio.h index ada6dd8a68..862043d4bd 100644 --- a/include/SDL3/SDL_audio.h +++ b/include/SDL3/SDL_audio.h @@ -1149,9 +1149,9 @@ extern SDL_DECLSPEC float SDLCALL SDL_GetAudioStreamFrequencyRatio(SDL_AudioStre * * The frequency ratio is used to adjust the rate at which input data is * consumed. Changing this effectively modifies the speed and pitch of the - * audio. A value greater than 1.0f will play the audio faster, and at a higher - * pitch. A value less than 1.0f will play the audio slower, and at a lower - * pitch. 1.0f means play at normal speed. + * audio. A value greater than 1.0f will play the audio faster, and at a + * higher pitch. A value less than 1.0f will play the audio slower, and at a + * lower pitch. 1.0f means play at normal speed. * * This is applied during SDL_GetAudioStreamData, and can be continuously * changed to create various effects.