MetalByTutorials/10-trees-and-fog/final/post-processing.playground/Sources/Camera.swift

66 lines
2.7 KiB
Swift
Executable File

/**
* Copyright (c) 2018 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import MetalKit
public class Camera {
public var near: Float = 0.1
public var far: Float = 100
public var aspect: Float = 1
public var fov: Float = radians(fromDegrees: 60)
public var projectionMatrix: float4x4 {
return float4x4(projectionFov: fov,
near: near,
far: far,
aspect: aspect)
}
public init() {}
public init(near: Float, far: Float, aspect: Float, fov: Float = 1.135) {
self.near = near
self.far = far
self.aspect = aspect
self.fov = fov
}
public var viewMatrix = float4x4.identity()
public var transform = Transform() {
didSet {
let translateMatrix = float4x4(translation: [-transform.position.x, -transform.position.y, -transform.position.z])
let translateBackMatrix = float4x4(translation: transform.position)
let rotateMatrix = float4x4(rotation: transform.rotation)
let scaleMatrix = float4x4(scaling: transform.scale)
viewMatrix = translateMatrix * translateBackMatrix * rotateMatrix * translateMatrix * scaleMatrix
}
}
}