146 lines
5.3 KiB
Swift
146 lines
5.3 KiB
Swift
/**
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* Copyright (c) 2019 Razeware LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
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* distribute, sublicense, create a derivative work, and/or sell copies of the
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* Software in any work that is designed, intended, or marketed for pedagogical or
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* instructional purposes related to programming, coding, application development,
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* or information technology. Permission for such use, copying, modification,
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* merger, publication, distribution, sublicensing, creation of derivative works,
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* or sale is expressly withheld.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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import MetalKit
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struct Particle {
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var startPosition: float2
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var position: float2
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var direction: Float
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var speed: Float
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var color: float4
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var age: Float
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var life: Float
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var size: Float
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var scale: Float = 1.0
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var startScale: Float = 1.0
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var endScale: Float = 1.0
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}
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struct ParticleDescriptor {
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var position: float2 = [0, 0]
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var positionXRange: ClosedRange<Float> = 0...0
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var positionYRange: ClosedRange<Float> = 0...0
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var direction: Float = 0
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var directionRange: ClosedRange<Float> = 0...0
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var speed: Float = 0
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var speedRange: ClosedRange<Float> = 0...0
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var pointSize: Float = 80
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var pointSizeRange: ClosedRange<Float> = 0...0
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var startScale: Float = 0
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var startScaleRange: ClosedRange<Float> = 1...1
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var endScale: Float = 0
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var endScaleRange: ClosedRange<Float>?
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var life: Float = 0
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var lifeRange: ClosedRange<Float> = 1...1
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var color: float4 = [0, 0, 0, 1]
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}
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class Emitter {
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var position: float2 = [0, 0]
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var currentParticles = 0
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var particleCount: Int = 0 {
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didSet {
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let bufferSize = MemoryLayout<Particle>.stride * particleCount
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particleBuffer = Renderer.device.makeBuffer(length: bufferSize)!
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}
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}
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var birthRate = 0
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var birthDelay = 0 {
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didSet {
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birthTimer = birthDelay
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}
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}
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private var birthTimer = 0
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var particleTexture: MTLTexture!
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var particleBuffer: MTLBuffer?
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var particleDescriptor: ParticleDescriptor?
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func emit() {
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if currentParticles >= particleCount {
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return
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}
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guard let particleBuffer = particleBuffer,
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let pd = particleDescriptor else {
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return
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}
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birthTimer += 1
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if birthTimer < birthDelay {
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return
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}
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birthTimer = 0
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var pointer = particleBuffer.contents().bindMemory(to: Particle.self,
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capacity: particleCount)
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pointer = pointer.advanced(by: currentParticles)
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for _ in 0..<birthRate {
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let positionX = pd.position.x + .random(in: pd.positionXRange)
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let positionY = pd.position.y + .random(in: pd.positionYRange)
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pointer.pointee.position = [positionX, positionY]
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pointer.pointee.startPosition = pointer.pointee.position
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pointer.pointee.size = pd.pointSize + .random(in: pd.pointSizeRange)
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pointer.pointee.direction = pd.direction + .random(in: pd.directionRange)
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pointer.pointee.speed = pd.speed + .random(in: pd.speedRange)
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pointer.pointee.scale = pd.startScale + .random(in: pd.startScaleRange)
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pointer.pointee.startScale = pointer.pointee.scale
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if let range = pd.endScaleRange {
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pointer.pointee.endScale = pd.endScale + .random(in: range)
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} else {
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pointer.pointee.endScale = pointer.pointee.startScale
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}
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pointer.pointee.age = 0
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pointer.pointee.life = pd.life + .random(in: pd.lifeRange)
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pointer.pointee.color = pd.color
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pointer = pointer.advanced(by: 1)
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}
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currentParticles += birthRate
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}
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static func loadTexture(imageName: String) -> MTLTexture? {
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let textureLoader = MTKTextureLoader(device: Renderer.device)
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var texture: MTLTexture?
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let textureLoaderOptions: [MTKTextureLoader.Option : Any]
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textureLoaderOptions = [.origin: MTKTextureLoader.Origin.bottomLeft, .SRGB: false]
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do {
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let fileExtension: String? = URL(fileURLWithPath: imageName).pathExtension.count == 0 ? "png" : nil
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if let url: URL = Bundle.main.url(forResource: imageName, withExtension: fileExtension) {
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texture = try textureLoader.newTexture(URL: url, options: textureLoaderOptions)
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} else {
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print("Failed to load \(imageName)")
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}
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} catch let error {
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print(error.localizedDescription)
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}
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return texture
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}
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}
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