MetalByTutorials/23-debugging-and-profiling/starter/Debugging/Debugging-iOS/InputController.swift

86 lines
2.9 KiB
Swift

/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import MetalKit
class InputController {
var player: Node?
var currentSpeed: Float = 0
var rotationSpeed: Float = 4.0
var translationSpeed: Float = 0.05 {
didSet {
if translationSpeed > maxSpeed {
translationSpeed = maxSpeed
}
}
}
let maxSpeed: Float = 0.1
var currentTurnSpeed: Float = 0
var currentPitch: Float = 0
var forward = false
// conforming to macOS
var keyboardDelegate: Any?
}
extension InputController {
func processEvent(touches: Set<UITouch>, state: InputState, event: UIEvent?) {
switch state {
case .began, .moved:
forward = true
case .ended:
forward = false
default:
break
}
}
public func updatePlayer(deltaTime: Float) {
guard let player = player else { return }
let translationSpeed = deltaTime * self.translationSpeed
currentSpeed = forward ? currentSpeed + translationSpeed :
currentSpeed - translationSpeed * 2
if currentSpeed < 0 {
currentSpeed = 0
} else if currentSpeed > maxSpeed {
currentSpeed = maxSpeed
}
player.rotation.y += currentPitch * deltaTime * rotationSpeed
player.position.x += currentSpeed * sin(player.rotation.y)
player.position.z += currentSpeed * cos(player.rotation.y)
}
}
enum InputState {
case began, moved, ended, cancelled, continued
}