138 lines
4.2 KiB
Swift
138 lines
4.2 KiB
Swift
//
|
|
/**
|
|
* Copyright (c) 2019 Razeware LLC
|
|
*
|
|
* Permission is hereby granted, free of charge, to any person obtaining a copy
|
|
* of this software and associated documentation files (the "Software"), to deal
|
|
* in the Software without restriction, including without limitation the rights
|
|
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
|
|
* copies of the Software, and to permit persons to whom the Software is
|
|
* furnished to do so, subject to the following conditions:
|
|
*
|
|
* The above copyright notice and this permission notice shall be included in
|
|
* all copies or substantial portions of the Software.
|
|
*
|
|
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
|
|
* distribute, sublicense, create a derivative work, and/or sell copies of the
|
|
* Software in any work that is designed, intended, or marketed for pedagogical or
|
|
* instructional purposes related to programming, coding, application development,
|
|
* or information technology. Permission for such use, copying, modification,
|
|
* merger, publication, distribution, sublicensing, creation of derivative works,
|
|
* or sale is expressly withheld.
|
|
*
|
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
|
|
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
|
|
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
|
|
* THE SOFTWARE.
|
|
*/
|
|
|
|
|
|
import Foundation
|
|
import CoreGraphics
|
|
|
|
class Scene {
|
|
let inputController = InputController()
|
|
let physicsController = PhysicsController()
|
|
var skybox: Skybox?
|
|
|
|
var sceneSize: CGSize
|
|
var cameras = [Camera()]
|
|
var currentCameraIndex = 0
|
|
var camera: Camera {
|
|
return cameras[currentCameraIndex]
|
|
}
|
|
|
|
init(sceneSize: CGSize) {
|
|
self.sceneSize = sceneSize
|
|
setupScene()
|
|
sceneSizeWillChange(to: sceneSize)
|
|
}
|
|
|
|
let rootNode = Node()
|
|
var renderables: [Renderable] = []
|
|
var uniforms = Uniforms()
|
|
var fragmentUniforms = FragmentUniforms()
|
|
|
|
func setupScene() {
|
|
// override this to add objects to the scene
|
|
}
|
|
|
|
private func updatePlayer(deltaTime: Float) {
|
|
guard let node = inputController.player else { return }
|
|
let holdPosition = node.position
|
|
let holdRotation = node.rotation
|
|
inputController.updatePlayer(deltaTime: deltaTime)
|
|
if physicsController.checkCollisions() && !updateCollidedPlayer() {
|
|
node.position = holdPosition
|
|
node.rotation = holdRotation
|
|
}
|
|
}
|
|
|
|
func updateCollidedPlayer() -> Bool {
|
|
// override this
|
|
return false
|
|
}
|
|
|
|
final func update(deltaTime: Float) {
|
|
updatePlayer(deltaTime: deltaTime)
|
|
|
|
uniforms.projectionMatrix = camera.projectionMatrix
|
|
uniforms.viewMatrix = camera.viewMatrix
|
|
fragmentUniforms.cameraPosition = camera.position
|
|
|
|
updateScene(deltaTime: deltaTime)
|
|
update(nodes: rootNode.children, deltaTime: deltaTime)
|
|
}
|
|
|
|
private func update(nodes: [Node], deltaTime: Float) {
|
|
nodes.forEach { node in
|
|
node.update(deltaTime: deltaTime)
|
|
update(nodes: node.children, deltaTime: deltaTime)
|
|
}
|
|
}
|
|
|
|
func updateScene(deltaTime: Float) {
|
|
// override this to update your scene
|
|
}
|
|
|
|
final func add(node: Node, parent: Node? = nil, render: Bool = true) {
|
|
if let parent = parent {
|
|
parent.add(childNode: node)
|
|
} else {
|
|
rootNode.add(childNode: node)
|
|
}
|
|
guard render == true,
|
|
let renderable = node as? Renderable else {
|
|
return
|
|
}
|
|
renderables.append(renderable)
|
|
}
|
|
|
|
final func remove(node: Node) {
|
|
if let parent = node.parent {
|
|
parent.remove(childNode: node)
|
|
} else {
|
|
for child in node.children {
|
|
child.parent = nil
|
|
}
|
|
node.children = []
|
|
}
|
|
guard node is Renderable,
|
|
let index = (renderables.firstIndex {
|
|
$0 as? Node === node
|
|
}) else { return }
|
|
renderables.remove(at: index)
|
|
}
|
|
|
|
func sceneSizeWillChange(to size: CGSize) {
|
|
for camera in cameras {
|
|
camera.aspect = Float(size.width / size.height)
|
|
}
|
|
sceneSize = size
|
|
}
|
|
}
|
|
|