60 lines
2.4 KiB
Swift
60 lines
2.4 KiB
Swift
/**
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* Copyright (c) 2019 Razeware LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
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* distribute, sublicense, create a derivative work, and/or sell copies of the
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* Software in any work that is designed, intended, or marketed for pedagogical or
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* instructional purposes related to programming, coding, application development,
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* or information technology. Permission for such use, copying, modification,
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* merger, publication, distribution, sublicensing, creation of derivative works,
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* or sale is expressly withheld.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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import Foundation
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class GameScene: Scene {
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let ground = Model(name: "ground.obj")
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override func setupScene() {
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skybox = Skybox(textureName: nil)
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ground.tiling = 16
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add(node: ground)
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let instanceCount = 100
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let tree = Model(name: "tree.obj", instanceCount: instanceCount)
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add(node: tree)
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for i in 0..<instanceCount {
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var transform = Transform()
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transform.position.x = .random(in: -10..<10)
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transform.position.z = .random(in: -10..<10)
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let rotationY: Float = .random(in: -.pi..<Float.pi)
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transform.rotation = [0, rotationY, 0]
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tree.updateBuffer(instance: i, transform: transform)
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}
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inputController.player = camera
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camera.rotation = [0, .pi / 2, 0]
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camera.position.x = -18
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camera.position.y = 1
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}
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}
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