MetalByTutorials/19-shadows/final/PCF/Shadows/Utility/Submesh.swift

70 lines
2.9 KiB
Swift
Executable File

/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import MetalKit
class Submesh {
var submesh: MTKSubmesh
var material = Material()
init(submesh: MTKSubmesh, mdlSubmesh: MDLSubmesh) {
self.submesh = submesh
material = createMaterialFrom(submesh: mdlSubmesh)
}
func createMaterialFrom(submesh: MDLSubmesh) -> Material {
var material = Material()
if let baseColor = submesh.material?.propertyNamed("baseColor"),
baseColor.type == .float3 {
material.baseColor = [Float(baseColor.float3Value.x),
Float(baseColor.float3Value.y),
Float(baseColor.float3Value.z)]
}
if let specular = submesh.material?.propertyNamed("specular") {
if specular.type == .float3 {
material.specularColor = float3(Float(specular.float4Value.x),
Float(specular.float4Value.y),
Float(specular.float4Value.z))
}
}
if let shininess = submesh.material?.propertyNamed("specularExponent") {
if shininess.type == .float {
material.shininess = shininess.floatValue
}
}
if let emission = submesh.material?.propertyNamed("emission") {
if emission.type == .float3 {
material.emissionColor = emission.float3Value
}
}
return material
}
}