MetalByTutorials/15-gpu-driven-rendering/final/GPUDriven/GPUDriven/ICB.metal

82 lines
3.4 KiB
Metal

//
/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
#include <metal_stdlib>
using namespace metal;
#import "Common.h"
struct ICBContainer {
command_buffer icb [[id(0)]];
};
struct Model {
constant float *vertexBuffer;
constant uint *indexBuffer;
constant float *texturesBuffer;
render_pipeline_state pipelineState;
};
kernel void encodeCommands(
uint modelIndex [[thread_position_in_grid]],
constant Uniforms &uniforms [[buffer(BufferIndexUniforms)]],
constant FragmentUniforms &fragmentUniforms
[[buffer(BufferIndexFragmentUniforms)]],
constant MTLDrawIndexedPrimitivesIndirectArguments
*drawArgumentsBuffer [[buffer(BufferIndexDrawArguments)]],
constant ModelParams *modelParamsArray
[[buffer(BufferIndexModelParams)]],
constant Model *modelsArray [[buffer(BufferIndexModels)]],
device ICBContainer *icbContainer [[buffer(BufferIndexICB)]]) {
Model model = modelsArray[modelIndex];
MTLDrawIndexedPrimitivesIndirectArguments drawArguments
= drawArgumentsBuffer[modelIndex];
render_command cmd(icbContainer->icb, modelIndex);
cmd.set_render_pipeline_state(model.pipelineState);
cmd.set_vertex_buffer(&uniforms, BufferIndexUniforms);
cmd.set_fragment_buffer(&fragmentUniforms, BufferIndexFragmentUniforms);
cmd.set_vertex_buffer(modelParamsArray, BufferIndexModelParams);
cmd.set_fragment_buffer(modelParamsArray, BufferIndexModelParams);
cmd.set_vertex_buffer(model.vertexBuffer, 0);
cmd.set_fragment_buffer(model.texturesBuffer, BufferIndexTextures);
cmd.draw_indexed_primitives(
primitive_type::triangle,
drawArguments.indexCount,
model.indexBuffer + drawArguments.indexStart,
drawArguments.instanceCount,
drawArguments.baseVertex,
drawArguments.baseInstance);
}