163 lines
6.3 KiB
Swift
163 lines
6.3 KiB
Swift
/**
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* Copyright (c) 2019 Razeware LLC
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
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* distribute, sublicense, create a derivative work, and/or sell copies of the
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* Software in any work that is designed, intended, or marketed for pedagogical or
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* instructional purposes related to programming, coding, application development,
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* or information technology. Permission for such use, copying, modification,
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* merger, publication, distribution, sublicensing, creation of derivative works,
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* or sale is expressly withheld.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*/
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import MetalKit
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public typealias float2 = SIMD2<Float>
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public typealias float3 = SIMD3<Float>
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public typealias float4 = SIMD4<Float>
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public class Renderer: NSObject, MTKViewDelegate {
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public let device: MTLDevice!
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let commandQueue: MTLCommandQueue!
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let particleCount = 10000
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let maxEmitters = 8
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var emitters: [Emitter] = []
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let life: Float = 256
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var timer: Float = 0
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let pipelineState: MTLComputePipelineState!
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let particlePipelineState: MTLComputePipelineState!
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override public init() {
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let initialized = Renderer.initializeMetal()
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device = initialized?.device
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commandQueue = initialized?.commandQueue
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pipelineState = initialized?.pipelineState
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particlePipelineState = initialized?.particlePipelineState
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super.init()
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}
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private static func initializeMetal() -> (
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device: MTLDevice, commandQueue: MTLCommandQueue,
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pipelineState: MTLComputePipelineState,
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particlePipelineState: MTLComputePipelineState)?
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{
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guard let device = MTLCreateSystemDefaultDevice(),
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let commandQueue = device.makeCommandQueue(),
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let path = Bundle.main.path(forResource: "Shaders",
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ofType: "metal") else { return nil }
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let pipelineState: MTLComputePipelineState
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let particlePipelineState: MTLComputePipelineState
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do {
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let input = try String(contentsOfFile: path,
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encoding: String.Encoding.utf8)
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let library = try device.makeLibrary(source: input, options: nil)
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guard let function = library.makeFunction(name: "compute"),
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let particleFunction = library.makeFunction(name: "particleKernel") else { return nil }
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pipelineState = try device.makeComputePipelineState(function: function)
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particlePipelineState = try
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device.makeComputePipelineState(function: particleFunction)
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}
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catch {
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print(error.localizedDescription)
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return nil
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}
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return (
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device, commandQueue,
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pipelineState: pipelineState, particlePipelineState: particlePipelineState)
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}
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func update(size: CGSize) {
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timer += 1
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if timer >= 50 {
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timer = 0
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if emitters.count > maxEmitters {
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emitters.removeFirst()
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}
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let emitter = Emitter(particleCount: particleCount,
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size: size, life: life,
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device: device)
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emitters.append(emitter)
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}
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}
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func makeRenderCommandEncoder(_ commandBuffer: MTLCommandBuffer, _ texture: MTLTexture) -> MTLRenderCommandEncoder {
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let descriptor = MTLRenderPassDescriptor()
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let color = MTLClearColor(red: 0.5, green: 0.5, blue: 0.5, alpha: 1)
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descriptor.colorAttachments[0].texture = texture
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descriptor.colorAttachments[0].clearColor = color
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descriptor.colorAttachments[0].loadAction = .clear
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guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else {
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fatalError("Cannot create a render command encoder.")
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}
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return renderCommandEncoder
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}
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public func draw(in view: MTKView) {
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guard let commandBuffer = commandQueue.makeCommandBuffer(),
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let drawable = view.currentDrawable else {
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return
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}
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update(size: view.drawableSize)
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// first command encoder
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guard let computeEncoder = commandBuffer.makeComputeCommandEncoder()
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else { return }
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computeEncoder.setComputePipelineState(pipelineState)
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computeEncoder.setTexture(drawable.texture, index: 0)
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var width = pipelineState.threadExecutionWidth
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var height = pipelineState.maxTotalThreadsPerThreadgroup / width
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let threadsPerThreadgroup = MTLSizeMake(width, height, 1)
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width = Int(view.drawableSize.width)
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height = Int(view.drawableSize.height)
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var threadsPerGrid = MTLSizeMake(width, height, 1)
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computeEncoder.dispatchThreads(threadsPerGrid,
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threadsPerThreadgroup: threadsPerThreadgroup)
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computeEncoder.endEncoding()
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// second command encoder
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guard let particleEncoder = commandBuffer.makeComputeCommandEncoder()
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else { return }
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particleEncoder.setComputePipelineState(particlePipelineState)
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particleEncoder.setTexture(drawable.texture, index: 0)
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threadsPerGrid = MTLSizeMake(particleCount, 1, 1)
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for emitter in emitters {
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let particleBuffer = emitter.particleBuffer
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particleEncoder.setBuffer(particleBuffer, offset: 0, index: 0)
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particleEncoder.dispatchThreads(threadsPerGrid,
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threadsPerThreadgroup: threadsPerThreadgroup)
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}
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particleEncoder.endEncoding()
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commandBuffer.present(drawable)
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commandBuffer.commit()
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}
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public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
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}
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