MetalByTutorials/16-particle-systems/projects/final/Fireworks.playground/Sources/Renderer.swift

163 lines
6.3 KiB
Swift

/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import MetalKit
public typealias float2 = SIMD2<Float>
public typealias float3 = SIMD3<Float>
public typealias float4 = SIMD4<Float>
public class Renderer: NSObject, MTKViewDelegate {
public let device: MTLDevice!
let commandQueue: MTLCommandQueue!
let particleCount = 10000
let maxEmitters = 8
var emitters: [Emitter] = []
let life: Float = 256
var timer: Float = 0
let pipelineState: MTLComputePipelineState!
let particlePipelineState: MTLComputePipelineState!
override public init() {
let initialized = Renderer.initializeMetal()
device = initialized?.device
commandQueue = initialized?.commandQueue
pipelineState = initialized?.pipelineState
particlePipelineState = initialized?.particlePipelineState
super.init()
}
private static func initializeMetal() -> (
device: MTLDevice, commandQueue: MTLCommandQueue,
pipelineState: MTLComputePipelineState,
particlePipelineState: MTLComputePipelineState)?
{
guard let device = MTLCreateSystemDefaultDevice(),
let commandQueue = device.makeCommandQueue(),
let path = Bundle.main.path(forResource: "Shaders",
ofType: "metal") else { return nil }
let pipelineState: MTLComputePipelineState
let particlePipelineState: MTLComputePipelineState
do {
let input = try String(contentsOfFile: path,
encoding: String.Encoding.utf8)
let library = try device.makeLibrary(source: input, options: nil)
guard let function = library.makeFunction(name: "compute"),
let particleFunction = library.makeFunction(name: "particleKernel") else { return nil }
pipelineState = try device.makeComputePipelineState(function: function)
particlePipelineState = try
device.makeComputePipelineState(function: particleFunction)
}
catch {
print(error.localizedDescription)
return nil
}
return (
device, commandQueue,
pipelineState: pipelineState, particlePipelineState: particlePipelineState)
}
func update(size: CGSize) {
timer += 1
if timer >= 50 {
timer = 0
if emitters.count > maxEmitters {
emitters.removeFirst()
}
let emitter = Emitter(particleCount: particleCount,
size: size, life: life,
device: device)
emitters.append(emitter)
}
}
func makeRenderCommandEncoder(_ commandBuffer: MTLCommandBuffer, _ texture: MTLTexture) -> MTLRenderCommandEncoder {
let descriptor = MTLRenderPassDescriptor()
let color = MTLClearColor(red: 0.5, green: 0.5, blue: 0.5, alpha: 1)
descriptor.colorAttachments[0].texture = texture
descriptor.colorAttachments[0].clearColor = color
descriptor.colorAttachments[0].loadAction = .clear
guard let renderCommandEncoder = commandBuffer.makeRenderCommandEncoder(descriptor: descriptor) else {
fatalError("Cannot create a render command encoder.")
}
return renderCommandEncoder
}
public func draw(in view: MTKView) {
guard let commandBuffer = commandQueue.makeCommandBuffer(),
let drawable = view.currentDrawable else {
return
}
update(size: view.drawableSize)
// first command encoder
guard let computeEncoder = commandBuffer.makeComputeCommandEncoder()
else { return }
computeEncoder.setComputePipelineState(pipelineState)
computeEncoder.setTexture(drawable.texture, index: 0)
var width = pipelineState.threadExecutionWidth
var height = pipelineState.maxTotalThreadsPerThreadgroup / width
let threadsPerThreadgroup = MTLSizeMake(width, height, 1)
width = Int(view.drawableSize.width)
height = Int(view.drawableSize.height)
var threadsPerGrid = MTLSizeMake(width, height, 1)
computeEncoder.dispatchThreads(threadsPerGrid,
threadsPerThreadgroup: threadsPerThreadgroup)
computeEncoder.endEncoding()
// second command encoder
guard let particleEncoder = commandBuffer.makeComputeCommandEncoder()
else { return }
particleEncoder.setComputePipelineState(particlePipelineState)
particleEncoder.setTexture(drawable.texture, index: 0)
threadsPerGrid = MTLSizeMake(particleCount, 1, 1)
for emitter in emitters {
let particleBuffer = emitter.particleBuffer
particleEncoder.setBuffer(particleBuffer, offset: 0, index: 0)
particleEncoder.dispatchThreads(threadsPerGrid,
threadsPerThreadgroup: threadsPerThreadgroup)
}
particleEncoder.endEncoding()
commandBuffer.present(drawable)
commandBuffer.commit()
}
public func mtkView(_ view: MTKView, drawableSizeWillChange size: CGSize) {}
}