MetalByTutorials/07-maps-and-materials/challenge/Materials/Materials-macOS/ViewControllerExtension.swift

53 lines
2.2 KiB
Swift

//
/**
* Copyright (c) 2019 Razeware LLC
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* Notwithstanding the foregoing, you may not use, copy, modify, merge, publish,
* distribute, sublicense, create a derivative work, and/or sell copies of the
* Software in any work that is designed, intended, or marketed for pedagogical or
* instructional purposes related to programming, coding, application development,
* or information technology. Permission for such use, copying, modification,
* merger, publication, distribution, sublicensing, creation of derivative works,
* or sale is expressly withheld.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*/
import Cocoa
extension ViewController {
func addGestureRecognizers(to view: NSView) {
let pan = NSPanGestureRecognizer(target: self, action: #selector(handlePan(gesture:)))
view.addGestureRecognizer(pan)
}
@objc func handlePan(gesture: NSPanGestureRecognizer) {
let translation = gesture.translation(in: gesture.view)
let delta = float2(Float(translation.x),
Float(translation.y))
renderer?.camera.rotate(delta: delta)
gesture.setTranslation(.zero, in: gesture.view)
}
override func scrollWheel(with event: NSEvent) {
renderer?.camera.zoom(delta: Float(event.deltaY))
}
}