// /** * Copyright (c) 2019 Razeware LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, * distribute, sublicense, create a derivative work, and/or sell copies of the * Software in any work that is designed, intended, or marketed for pedagogical or * instructional purposes related to programming, coding, application development, * or information technology. Permission for such use, copying, modification, * merger, publication, distribution, sublicensing, creation of derivative works, * or sale is expressly withheld. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import CoreGraphics import simd extension Renderer { func fire(size: CGSize) -> Emitter { let emitter = Emitter() emitter.particleCount = 1200 emitter.particleTexture = Emitter.loadTexture(imageName: "fire")! emitter.birthRate = 5 var descriptor = ParticleDescriptor() descriptor.position.x = Float(size.width) / 2 - 90 descriptor.positionXRange = 0...180 descriptor.direction = Float.pi / 2 descriptor.directionRange = -0.3...0.3 descriptor.speed = 3 descriptor.pointSize = 80 descriptor.startScale = 0 descriptor.startScaleRange = 0.5...1.0 descriptor.endScaleRange = 0...0 descriptor.life = 180 descriptor.lifeRange = -50...70 descriptor.color = float4(1.0, 0.392, 0.1, 0.5); emitter.particleDescriptor = descriptor return emitter } func snow(size: CGSize) -> Emitter { let emitter = Emitter() // 1 emitter.particleCount = 100 emitter.birthRate = 1 emitter.birthDelay = 20 // 2 emitter.particleTexture = Emitter.loadTexture(imageName: "snowflake")! // 3 var descriptor = ParticleDescriptor() descriptor.position.x = 0 descriptor.positionXRange = 0...Float(size.width) descriptor.direction = -.pi / 2 descriptor.speedRange = 2...6 descriptor.pointSizeRange = 80 * 0.5...80 descriptor.startScale = 0 descriptor.startScaleRange = 0.2...1.0 // 4 descriptor.life = 500 descriptor.color = [1, 1, 1, 1] emitter.particleDescriptor = descriptor return emitter } }