# Metal by Tutorials ## Book ![](http://mobile.kyobobook.co.kr/common/image/resize?url=http://image.kyobobook.co.kr/images/book/large/988/l9781942878988.jpg) You can get more information from [here](https://store.raywenderlich.com/products/metal-by-tutorials). ## Downloads You can also download the source code from [here](https://store.raywenderlich.com/products/metal-by-tutorials-source-code). ## Images You can see color images in this book at [here](https://www.raywenderlich.com/books/metal-by-tutorials). ## Summarize * [Chapter 1: Hello, Metal!](https://github.com/daemyung/metal-by-tutorials/tree/main/01-introduction-to-metal) * [Chapter 2: 3D Models](https://github.com/daemyung/metal-by-tutorials/tree/main/02-3d-models) * [Chapter 3: The Rendering Pipeline](https://github.com/daemyung/metal-by-tutorials/tree/main/03-rendering-pipeline) * [Chapter 4: Coordinate Spaces](https://github.com/daemyung/metal-by-tutorials/tree/main/04-3d-transforms) * [Chapter 5: Lighting Fundamentals](https://github.com/daemyung/metal-by-tutorials/tree/main/05-lighting-fundamentals) * [Chapter 6: Textures](https://github.com/daemyung/metal-by-tutorials/tree/main/06-textures) * [Chapter 8: Character Animation](https://github.com/daemyung/metal-by-tutorials/tree/main/08-character-animation) * [Chapter 9: The Scene Graph](https://github.com/daemyung/metal-by-tutorials/tree/main/09-scene-graph) * [Chapter 10: Fragment Post-Processing](https://github.com/daemyung/metal-by-tutorials/tree/main/10-trees-and-fog) * [Chapter 11: Tessellation & Terrains](https://github.com/daemyung/metal-by-tutorials/tree/main/11-tesselation-and-terrains) * [Chapter 12: Environment](https://github.com/daemyung/metal-by-tutorials/tree/main/12-environment) * [Chapter 13: Instancing & Procedural Generation](https://github.com/daemyung/metal-by-tutorials/tree/main/13-procedural-generation) * [Chapter 14: Multipass & Deferred Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/14-multipass-rendering) * [Chapter 15: GPU-Driven Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/15-gpu-driven-rendering) * [Chapter 16: Particle Systems](https://github.com/daemyung/metal-by-tutorials/tree/main/16-particle-systems) * [Chapter 18: Rendering with Rays](https://github.com/daemyung/metal-by-tutorials/tree/main/18-rendering-with-rays) ## Copyright All rights are reserved to Ray Wenderlich.