# Chapter 18: Rendering with Rays As I read this book, I summarize what I think is wrong. If you think my comments are wrong then please let me know. We can dicuss more and update your opinion. ## Signed distance functions There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library. In Renderer.swift, in initializeMetal(), replace this: ``` guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { fatalError() } let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8) let library = try device.makeLibrary(source: input, options: nil) ``` With: ``` let library = device.makeDefaultLibrary()! ``` ## The raymarching algorithm There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library. In Renderer.swift, in initializeMetal(), replace this: ``` guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { fatalError() } let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8) let library = try device.makeLibrary(source: input, options: nil) ``` With: ``` let library = device.makeDefaultLibrary()! ``` ## Creating random noise There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library. In Renderer.swift, in initializeMetal(), remove this: ``` let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") ``` Replace this: ``` let input = try String(contentsOfFile: path!, encoding: String.Encoding.utf8) let library = try device!.makeLibrary(source: input, options: nil) ``` With: ``` let library = device.makeDefaultLibrary()! ``` ## Marching clouds There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library. In Renderer.swift, in initializeMetal(), replace this: ``` guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { fatalError() } let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8) let library = try device.makeLibrary(source: input, options: nil) ``` With: ``` let library = device.makeDefaultLibrary()! ```