## References ### Screen Space Ambient Occlusion [http://ogldev.atspace.co.uk/www/tutorial45/tutorial45.html](http://ogldev.atspace.co.uk/www/tutorial45/tutorial45.html) [https://learnopengl.com/Advanced-Lighting/SSAO](https://learnopengl.com/Advanced-Lighting/SSAO) ### Shadow Volumes [http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch09.html](http://developer.download.nvidia.com/books/HTML/gpugems/gpugems_ch09.html) [http://ogldev.atspace.co.uk/www/tutorial40/tutorial40.html ](http://ogldev.atspace.co.uk/www/tutorial40/tutorial40.html) ### Percentage Closer Filtering [http://ogldev.atspace.co.uk/www/tutorial42/tutorial42.html ](http://ogldev.atspace.co.uk/www/tutorial42/tutorial42.html)