/** * Copyright (c) 2019 Razeware LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, * distribute, sublicense, create a derivative work, and/or sell copies of the * Software in any work that is designed, intended, or marketed for pedagogical or * instructional purposes related to programming, coding, application development, * or information technology. Permission for such use, copying, modification, * merger, publication, distribution, sublicensing, creation of derivative works, * or sale is expressly withheld. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import MetalKit struct Particle { var startPosition: float2 var position: float2 var direction: Float var speed: Float var color: float4 var age: Float var life: Float var size: Float var scale: Float = 1.0 var startScale: Float = 1.0 var endScale: Float = 1.0 } struct ParticleDescriptor { var position: float2 = [0, 0] var positionXRange: ClosedRange = 0...0 var positionYRange: ClosedRange = 0...0 var direction: Float = 0 var directionRange: ClosedRange = 0...0 var speed: Float = 0 var speedRange: ClosedRange = 0...0 var pointSize: Float = 80 var pointSizeRange: ClosedRange = 0...0 var startScale: Float = 0 var startScaleRange: ClosedRange = 1...1 var endScale: Float = 0 var endScaleRange: ClosedRange? var life: Float = 0 var lifeRange: ClosedRange = 1...1 var color: float4 = [0, 0, 0, 1] } class Emitter { var position: float2 = [0, 0] var currentParticles = 0 var particleCount: Int = 0 { didSet { let bufferSize = MemoryLayout.stride * particleCount particleBuffer = Renderer.device.makeBuffer(length: bufferSize)! } } var birthRate = 0 var birthDelay = 0 { didSet { birthTimer = birthDelay } } private var birthTimer = 0 var particleTexture: MTLTexture! var particleBuffer: MTLBuffer? var particleDescriptor: ParticleDescriptor? func emit() { if currentParticles >= particleCount { return } guard let particleBuffer = particleBuffer, let pd = particleDescriptor else { return } birthTimer += 1 if birthTimer < birthDelay { return } birthTimer = 0 var pointer = particleBuffer.contents().bindMemory(to: Particle.self, capacity: particleCount) pointer = pointer.advanced(by: currentParticles) for _ in 0.. MTLTexture? { let textureLoader = MTKTextureLoader(device: Renderer.device) var texture: MTLTexture? let textureLoaderOptions: [MTKTextureLoader.Option : Any] textureLoaderOptions = [.origin: MTKTextureLoader.Origin.bottomLeft, .SRGB: false] do { let fileExtension: String? = URL(fileURLWithPath: imageName).pathExtension.count == 0 ? "png" : nil if let url: URL = Bundle.main.url(forResource: imageName, withExtension: fileExtension) { texture = try textureLoader.newTexture(URL: url, options: textureLoaderOptions) } else { print("Failed to load \(imageName)") } } catch let error { print(error.localizedDescription) } return texture } }