// /** * Copyright (c) 2019 Razeware LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, * distribute, sublicense, create a derivative work, and/or sell copies of the * Software in any work that is designed, intended, or marketed for pedagogical or * instructional purposes related to programming, coding, application development, * or information technology. Permission for such use, copying, modification, * merger, publication, distribution, sublicensing, creation of derivative works, * or sale is expressly withheld. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ #ifndef Common_h #define Common_h #import typedef struct { matrix_float4x4 modelMatrix; matrix_float4x4 viewMatrix; matrix_float4x4 projectionMatrix; matrix_float3x3 normalMatrix; } Uniforms; typedef enum { unused = 0, Sunlight = 1, Spotlight = 2, Pointlight = 3, Ambientlight = 4 } LightType; typedef struct { vector_float3 position; vector_float3 color; vector_float3 specularColor; float intensity; vector_float3 attenuation; LightType type; float coneAngle; vector_float3 coneDirection; float coneAttenuation; } Light; typedef struct { uint lightCount; vector_float3 cameraPosition; uint tiling; } FragmentUniforms; typedef enum { Position = 0, Normal = 1, UV = 2, Tangent = 3, Bitangent = 4, Color = 5, Joints = 6, Weights = 7 } Attributes; typedef enum { BaseColorTexture = 0, NormalTexture = 1, RoughnessTexture = 2, MetallicTexture = 3, AOTexture = 4 } Textures; typedef enum { BufferIndexVertices = 0, BufferIndexUniforms = 11, BufferIndexLights = 12, BufferIndexFragmentUniforms = 13, BufferIndexMaterials = 14, BufferIndexInstances = 15, BufferIndexSkybox = 20, BufferIndexSkyboxDiffuse = 21, BufferIndexBRDFLut = 22 } BufferIndices; typedef struct { vector_float3 baseColor; vector_float3 specularColor; float roughness; float metallic; vector_float3 ambientOcclusion; float shininess; } Material; struct NatureInstance { uint textureID; uint morphTargetID; matrix_float4x4 modelMatrix; matrix_float3x3 normalMatrix; }; struct Instances { matrix_float4x4 modelMatrix; matrix_float3x3 normalMatrix; }; #endif /* Common_h */