// /** * Copyright (c) 2019 Razeware LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, * distribute, sublicense, create a derivative work, and/or sell copies of the * Software in any work that is designed, intended, or marketed for pedagogical or * instructional purposes related to programming, coding, application development, * or information technology. Permission for such use, copying, modification, * merger, publication, distribution, sublicensing, creation of derivative works, * or sale is expressly withheld. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import Cocoa protocol KeyboardDelegate { func keyPressed(key: KeyboardControl, state: InputState) -> Bool } protocol MouseDelegate { func mouseEvent(mouse: MouseControl, state: InputState, delta: float3, location: float2) } class InputController { var keyboardDelegate: KeyboardDelegate? var directionKeysDown: Set = [] var player: Node? var translationSpeed: Float = 2.0 var rotationSpeed: Float = 1.0 var mouseDelegate: MouseDelegate? var useMouse = false public func updatePlayer(deltaTime: Float) { guard let player = player else { return } let translationSpeed = deltaTime * self.translationSpeed let rotationSpeed = deltaTime * self.rotationSpeed var direction: float3 = [0, 0, 0] for key in directionKeysDown { switch key { case .w: direction.z += 1 case .a: direction.x -= 1 case.s: direction.z -= 1 case .d: direction.x += 1 case .left, .q: player.rotation.y -= rotationSpeed case .right, .e: player.rotation.y += rotationSpeed default: break } } if direction != [0, 0, 0] { direction = normalize(direction) player.position += (direction.z * player.forwardVector + direction.x * player.rightVector) * translationSpeed } } func processEvent(key inKey: KeyboardControl, state: InputState) { let key = inKey if !(keyboardDelegate?.keyPressed(key: key, state: state) ?? true) { return } if state == .began { directionKeysDown.insert(key) } if state == .ended { directionKeysDown.remove(key) } } func processEvent(mouse: MouseControl, state: InputState, event: NSEvent) { let delta: float3 = [Float(event.deltaX), Float(event.deltaY), Float(event.deltaZ)] let locationInWindow: float2 = [Float(event.locationInWindow.x), Float(event.locationInWindow.y)] mouseDelegate?.mouseEvent(mouse: mouse, state: state, delta: delta, location: locationInWindow) } } enum InputState { case began, moved, ended, cancelled, continued } enum KeyboardControl: UInt16 { case a = 0 case d = 2 case w = 13 case s = 1 case down = 125 case up = 126 case right = 124 case left = 123 case q = 12 case e = 14 case key1 = 18 case key2 = 19 case key0 = 29 case space = 49 case c = 8 } enum MouseControl { case leftDown, leftUp, leftDrag, rightDown, rightUp, rightDrag, scroll, mouseMoved }