/** * Copyright (c) 2019 Razeware LLC * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * Notwithstanding the foregoing, you may not use, copy, modify, merge, publish, * distribute, sublicense, create a derivative work, and/or sell copies of the * Software in any work that is designed, intended, or marketed for pedagogical or * instructional purposes related to programming, coding, application development, * or information technology. Permission for such use, copying, modification, * merger, publication, distribution, sublicensing, creation of derivative works, * or sale is expressly withheld. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN * THE SOFTWARE. */ import CoreMotion import simd class MotionController { let motionManager = CMMotionManager() var motionClosure: ((CMDeviceMotion?, Error?) -> Void)? var acceleration: float3 = [0, 0, 0] var previousAcceleration: float3 = [0, 0, 0] var deltaAcceleration: float3 { return previousAcceleration - acceleration } func setupCoreMotion() { motionManager.accelerometerUpdateInterval = 0.2 let queue = OperationQueue() motionManager.startDeviceMotionUpdates(to: queue, withHandler: { motion, error in self.motionClosure?(motion, error) }) motionManager.startAccelerometerUpdates(to: queue, withHandler: { accelerometerData, error in guard let accelerometerData = accelerometerData else { return } let acceleration = accelerometerData.acceleration self.previousAcceleration = self.acceleration self.acceleration.x = (Float(acceleration.x) * 0.75) + (self.acceleration.x * 0.25) self.acceleration.y = (Float(acceleration.y) * 0.75) + (self.acceleration.y * 0.25) self.acceleration.z = (Float(acceleration.z) * 0.75) + (self.acceleration.z * 0.25) }) } }