## Animation general [Pixar in a box](https://www.pixar.com/pixar-in-a-box) ### 12 Principles of Animation [The Illusion of Life: Disney Animation by Ollie Johnston and Frank Thomas](http://a.co/aQdw3AS) [Understand the 12 principles of animation](https://www.creativebloq.com/advice/understand-the-12-principles-of-animation) [The 12 Principles of Animation (Pixar-ated)](https://vimeo.com/207384652) ## Blender animation (Unfortunately version 2.79. The concepts are the same, but the interface will be different.) [Animate a mushroom](https://www.raywenderlich.com/52804/beginning-blender-tutorial-animating-rendering-mushroom) [Sebastian Lague videos](https://www.youtube.com/playlist?list=PLFt_AvWsXl0fEx02iXR8uhDsVGhmM9Pse) [Grant Abbitt](https://www.youtube.com/playlist?list=PLn3ukorJv4vvNIeMqu82PqM37Xnds5zAy) ## Procedural animation [Better Explained: Intuitive Understanding of Sine Waves](https://betterexplained.com/articles/intuitive-understanding-of-sine-waves/) [The Nature of Code by Daniel Shiffman](http://natureofcode.com/book/chapter-3-oscillation/) ## Sample models [https://sketchfab.com](https://sketchfab.com) ## USD [Pixar's USD documenation](https://graphics.pixar.com/usd/docs/index.html) [Apple's USDZ tools](https://developer.apple.com/augmented-reality/quick-look/) ## Quaternions [Apple on quaternions](https://developer.apple.com/videos/play/wwdc2017-711/?time=1005) [Apple documentation](https://developer.apple.com/documentation/accelerate/simd/working_with_quaternions) [Performance of quaternions in the GPU](http://tech.metail.com/performance-quaternions-gpu/) [Letter from Sir William R. Hamilton](https://www.maths.tcd.ie/pub/HistMath/People/Hamilton/QLetter/QLetter.pdf) [Quaternions](http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/) ## Gimbal Lock [Gimbal Lock Explained in 30 Seconds](https://youtu.be/N5PDboNJwks)