Summerize Chapter 22: Integrating SpriteKit & SceneKit

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# Chapter 22: Integrating SpriteKit & SceneKit
As I read this book, I summarize what I think is wrong. If you think my comments are wrong then please let me know. We can dicuss more and update your opinion.
## The fwidth function
fwidth() is equivalent to:
```
abs(dfdx(p)) + abs(dfdy(p))
```
The camera position is defined by the constant value in the fragment shader. It's not good because the camera position can be changed.
In Shaders.metal, in shipFragment(), replace:
```
float3 v = normalize(float3(0, 0, 10)); // camera position
```
With:
```
float3 v = normalize(cameraPosition);
```
Add the float3 as a parameter to the fragment function:
```
constant float3 &cameraPosition
```
In GameViewController.swift, in the conditional block where you set up the material, add this:
```
let cameraPosition = cameraNode.position
material.setValue(cameraPosition, forKey: "cameraPosition")
```
step() generates a step function by comparing x to edge:
![](./step-function.png)

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@ -35,6 +35,7 @@ You can see color images in this book at [here](https://www.raywenderlich.com/bo
* [Chapter 19: Advanced Shadows](https://github.com/daemyung/metal-by-tutorials/tree/main/19-shadows)
* [Chapter 20: Advanced Lighting](https://github.com/daemyung/metal-by-tutorials/tree/main/20-advanced-lighting)
* [Chapter 21: Metal Performance Shaders](https://github.com/daemyung/metal-by-tutorials/tree/main/21-metal-performance-shaders)
* [Chapter 22: Integrating SpirteKit & SceneKit](https://github.com/daemyung/metal-by-tutorials/tree/main/22-integrating-spritekit-scenekit)
## Copyright