Summerize Chapter 18: Rendering with Rays

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daemyung jang 2022-04-04 00:46:17 +09:00
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# Chapter 18: Rendering with Rays
As I read this book, I summarize what I think is wrong. If you think my comments are wrong then please let me know. We can dicuss more and update your opinion.
## Signed distance functions
There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library.
In Renderer.swift, in initializeMetal(), replace this:
```
guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { fatalError() }
let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8)
let library = try device.makeLibrary(source: input, options: nil)
```
With:
```
let library = device.makeDefaultLibrary()!
```
## The raymarching algorithm
There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library.
In Renderer.swift, in initializeMetal(), replace this:
```
guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { fatalError() }
let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8)
let library = try device.makeLibrary(source: input, options: nil)
```
With:
```
let library = device.makeDefaultLibrary()!
```
## Creating random noise
There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library.
In Renderer.swift, in initializeMetal(), remove this:
```
let path = Bundle.main.path(forResource: "Shaders", ofType: "metal")
```
Replace this:
```
let input = try String(contentsOfFile: path!, encoding: String.Encoding.utf8)
let library = try device!.makeLibrary(source: input, options: nil)
```
With:
```
let library = device.makeDefaultLibrary()!
```
## Marching clouds
There is a runtime error in because Shaders.metal files isn't included in the bundle. But we have the default library.
In Renderer.swift, in initializeMetal(), replace this:
```
guard let path = Bundle.main.path(forResource: "Shaders", ofType: "metal") else { fatalError() }
let input = try String(contentsOfFile: path, encoding: String.Encoding.utf8)
let library = try device.makeLibrary(source: input, options: nil)
```
With:
```
let library = device.makeDefaultLibrary()!
```

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* [Chapter 14: Multipass & Deferred Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/14-multipass-rendering)
* [Chapter 15: GPU-Driven Rendering](https://github.com/daemyung/metal-by-tutorials/tree/main/15-gpu-driven-rendering)
* [Chapter 16: Particle Systems](https://github.com/daemyung/metal-by-tutorials/tree/main/16-particle-systems)
* [Chapter 18: Rendering with Rays](https://github.com/daemyung/metal-by-tutorials/tree/main/18-rendering-with-rays)
## Copyright